e-Learning Development and The Moving Image

Image Technologye-Learning is inexorably converging with the world of interactive television. In this article for image technology, Adrian Snook examines the use of the moving image as a learning tool in the past, present and future.

THE PAST

The moving image certainly has a long history as a mechanism for delivering and supporting learning. Health organisations, governments, the military and other large organisations were making extensive use of film as a tool for public information, training and education from the 1930s onwards.

The concept of using electronic moving images as a tool for learning did not really come of age until 1969 when The Open University was founded under Royal Charter. The large-scale structured delivery of courses via television undoubtedly opened up immense opportunities for learners excluded from mainstream education.

At that point what we now know as e-Learning was in its infancy and the idea of a convergence between television and computers would certainly have seemed preposterous. The two technologies were effectively poles apart.

Even so the earliest form of Computer-Based Training (CBT) were effectively on-line, delivered from mainframes to dumb terminals located across large organisations. The military, energy and financial sectors led the way in providing interactive training and assessment programs featuring questions and answers framed within the limitations of a green character based display. Despite such apparently crippling limitations and a complete absence of moving images these programmes nevertheless proved to be extremely successful.

From the late 1980s onwards the advent of the Personal Computer allowed CBT to move back offline, with courseware being delivered from a very small PC Hard disc or from a stack of floppy discs. The choice of media formats was limited to simple text and bitmap images due to creaking display technologies, primitive compression, the DOS environment and the storage capacity of the floppy disc- the only practical distribution medium.

After overcoming some initial challenges the generation of developers reared on green-screen character based displays gradually developed adequate graphic design skills and an appreciation of how their new palette of colours could be used appropriately in the interests of clarity. The idea of incorporating video into the mix remained a pipe-dream, but the industry was undoubtedly becoming more visually orientated.

At this point design companies and publishers of textbooks and distance learning workbooks began to recognise the market potential of CBT. Over the next few years increasing numbers of businesses and individuals drawn from this print-based world also began to engage in development.

Life was made much easier for these new entrant in the 1990's, with the arrival of the Microsoft Windows graphical user interface, new purpose designed CBT authoring tools such as Authorware and IconAuthor, improved colour palettes and higher display resolutions. For the first time designers had the option to include the occasional .wav audio file to complement text, a wider range of mouse driven interactions and a richer mix of animated and photo-realistic graphics.

Developers gradually accepted that in addition to now familiar graphic design and text lay out skills, the crafts of photography and audio production were becoming essential skill-sets. Since the industry was still tiny these new skills largely had to be learned though trial and error. Where necessary the production team expanded through the addition of new specialists with the necessary craft skills.

Significant experiments with dead-end technologies such as PC-VHS cassette hybrids and videodiscs took place, but never reached the critical mass required for large-scale adoption.

The next genuine step-shift in the history of e-Learning and the moving image really occurred with the advent of the CD-ROM and modern compression formats. At a stroke these two innovations removed the restrictions imposed by the limited storage capacity of contemporary hard and floppy discs and made full motion video practical for the first time. Full multimedia CBT had finally come of age.

The public are expert consumers of the moving image and have always had correspondingly high expectations. CD-ROM based CBT was rapidly becoming a televisual medium and amateur graphics, sloppy editing, poor sound or muddy pictures proved as unacceptable on a PC as they would be on broadcast television.

Since virtually none of the producers active in CBT development at that time had any real experience of producing video they faced a very rapid and expensive learning curve. A number of video production companies entered the CBT development industry during this period and many more built a valuable business stream acting as subcontractors to CBT specialists. Their impact on the industry was immense, because they brought with them a combination of high production values and a great deal of relevant experience drawn from the world of TV production management.

By 1999 up to 2000 people were probably active in the field of CBT development in the UK, either on a freelance basis or employed by small businesses. Their output was predominantly CD-ROM based, although a significant number were simply using CD-ROM as a distribution medium and installing entire e-Learning programmes on PC Hard Disc. The content was rich in terms of media and incorporated lavish moving images either delivered as AVI or MPEG video or through use of the new generation of animation packages. By this point CBT development teams had either developed or completely integrated the necessary video production skills and the interaction between text, graphics, animations, simulation, audio and video had become virtually seamless.


THE PRESENT

This cosy balance was shattered in the autumn of 1999. The term e-Learning was coined amidst the growing e-Commerce revolution in the USA late in that year and rapidly crossed the Atlantic. The perceived benefits of Internet or intranet based learning were attractive enough to persuade venture capitalists to invest huge sums in promoting the idea of moving technology based learning back on-line once more.

Very quickly the technical implications of embracing on-line e-Learning began to strike home however. Corporate clients were suddenly demanding real-time access to courseware over frighteningly thin bandwidth internet connections or via the corporate intranet, where a host of connectivity security and technology issues materialised.

In these circumstances the idea of integrating video within an on-line learning experience was firmly off the agenda once again. There simply was not the bandwidth.

Whilst the term Computer-Based Training was dying a skills revolution was going on behind the scenes. The skill sets of standard CBT authors, audio and video production professionals were no longer in short supply, but the skills of web site designers and software engineers certainly were. A huge reskilling exercise went on and large numbers of people entered the world of e-Learning from web design companies and from the world of enterprise software.

Those who have experienced on-line e-Learning courseware via a standard 56k dial-up connection over the last couple of years will probably have encountered a fairly unappetising media mix. Simple animated moving images normally supplement copious amounts of text and audio is used sparingly to spice up the experience. Despite huge efforts to refine compression technologies richer forms of media often demand too much valuable bandwidth.

Whilst large numbers of full multimedia CD-ROM's are being developed every year, these are largely commissioned for purposes such as marketing where video content and media richness counts for everything and there is no need to centrally record the results of tests or assessments. The volume of video being commissioned for the purposes of e-Learning is at present surprisingly low.

THE FUTURE

All this is about to change, however.

More than half a million people are using broadband in the UK, according to Oftel. And these statistics don¡¦t even include figures from March and April 2002, when the price of ADSL began to fall dramatically. With over 20,000 broadband connections a week, the current level of growth outstrips the equivalent demand for mobile phones and dial-up Internet when they were first introduced

E-commerce minister Douglas Alexander recently said:

"The UK now has some of the cheapest Internet prices in the world for both narrowband and broadband; the milestone of half a million connections represents a 54 per cent increase since the beginning of 2002. Of course, there is more to do, but the work of building Broadband Britain is underway."

As broadband internet access becomes cheaper and more accessible increasing numbers of organisations are looking at streaming video, both as alternate delivery mechanism for conventional training video previously delivered via cassette or DVD and as a custom commissioned component integrated within internet or intranet hosted e-Learning programmes.

The rapidly expanding platform offered by interactive television holds out a huge range of possibilities and convergence with the existing world of PC based e-Learning seems to be accelerating. In short the UK e-Learning industry stands on the cusp of another step-shift into the world of true multimedia on-line learning.

Where the audience has access to the necessary bandwidth some e-Learning vendors are already taking their first steps. Developers that cut their teeth developing video for CD-ROM will find this transition fairly painless. On the other hand many e-Learning providers were set up specifically to develop content for delivery via the web and face a far harder road adapting to the production of professional moving images.

Life for the inexperienced will be further complicated by the fact that three competing streaming video formats are still slugging it out for supremacy. Microsoft, Apple and RealNetworks each offer rival streaming media servers and provide playback through their proprietary players,MS Media Player, Quicktime Player and RealPlayer respectively.

The projected growth in e-Learning development represents a significant potential market for those within the broadcast, film and video sector and those already operating within the world of e-Learning that are prepared to embrace the implications of streaming media technology.

Media giants like the BBC and Granada are already showing significant interest in e-Learning as a potential business stream and it looks likely that existing e-Learning players will soon be facing rapid shifts in the technology platform and new competition from the broadcast production companies.

Judging from the past and whatever your view of learning, you can rest assured that your vision will perpetually be in motion!

image technology is published on behalf of behalf of BKSTS - The Moving Image Society, by Townhouse Media, 18 Charlotte Road, London, EC2A 3PB, United Kingdom.

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